
#
# Lines beginning with # are comments.
#
# Full list of key names you will find here:
#   http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0
# NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc
# NB! the key names that minecraft uses ignore your keyboard layout settings
#     - in other words: they might not correspond to the actual key name.
# NB! easiest way by far to get the correct key names is using minecrafts options menu ;)
# NB! you can not directly bind mouse buttons - you need to bind mouse buttons to keyboard.
#     Strongly recommended for "wield" mod.
# NB! for colors you can use the names that are defined in names.txt or use the number
#     formatted color directly.
#     0xRRGGBB, where R/G/B are the color components in hexadecimal format.
#

# Easy way to temporarily disable all mods.
disableAllMods        = no

# Show options screen
showOptions           = F7

# Removes the error message on screen.
# NB! It does not fix anything - just removes the message (up to 8 messages).
clearDisplayedError   = F9

# ==================== cloud mod - aka. Cloud Control ========================
# Uncomment to enable mod:
#modCloudEnabled       = yes

# Turns clouds on and off.
keyCloudToggle        = MULTIPLY

# Toggles between vanilla-minecraft and mod cloud settings.
keyCloudVanilla       = V

# Moves clouds up by one minecraft block.
keyCloudUp            =

# Moves clouds down by one minecraft block.
keyCloudDown          =

# Are clouds enabled at startup.
optCloudShow          = yes

# Modifies cloud height. Original offset is 0. [-64.0 .. 64.0]
optCloudOffset        = 4

# Tag shown when mod is temporarily disabled and vanilla minecraft cloud settings are in effect.
tagCloudVanilla       = no-cloud-mod


# ==================== cart mod - aka. Cart Control ==========================
# Uncomment to enable mod:
#modCartEnabled        = yes

# Stops the cart immediately.
keyCartStop           = RETURN

# Enable / disable perpetual motion mode.
keyCartPerpetual      = UP

# Max speed accumulation. [0.5 .. 5.0]
optCartSpeedAccumCap  = 1.0

# Speed change multiplier. [0.5 .. 10.0]
optCartAcceleration   = 2.0

# Powered minecarts have infinite fuel (after you add the first drop of fuel).
optCartInfiniteFuel   = yes

# Tag shown when perpetual mode is active.
tagCartPerpetual      = perpetual


# ==================== build mod - aka. Classic Building =====================
# Uncomment to enable mod:
#modBuildEnabled       = yes

# Enable / disable build mode.
keyBuildToggle        = B

# Hold down and press number to select item sets from optBuildA1 to optBuildA9.
keyBuildA             = LSHIFT

# Hold down and press number to select item sets from optBuildB1 to optBuildB9.
keyBuildB             = LCONTROL

# Key used to mark a selection.
# NB! optBuildExtension must be enabled ("= yes" instead of "= no").
keyBuildMark          = X

# Copy selection to buffer.
keyBuildCopy          = C

# Paste buffer to selection.
# NB! keyBuildFill and keyBuildRemove changes key functionality.
keyBuildPaste         = P

# Fill selection with selected (ie. current item in inventory) item.
# NB! optBuildExtension must be enabled ("= yes" instead of "= no").
# NB! keyBuildFill and keyBuildRemove changes key functionality.
keyBuildSet           = Z

# Deselect / remove selection markers.
keyBuildDeselect      =

# Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste).
keyBuildFill          = LSHIFT

# Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from selection.
keyBuildRemove        = RSHIFT

# Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.
keyBuildDown          = LCONTROL

# Enable in-game world editing.
optBuildExtension     = no

# Is build mode activated at startup.
optBuild              = no

# Lock item count in stacks.
optBuildLockQuantity  = yes

# Lock item count in stacks to a specific number. 0 = do not lock. [0 .. 32]
optBuildLockQuantityToNr = 0

# Digging speed in build mode. [0.1 .. 6.0]
optBuildDigSpeed      = 1.0

# Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
optBuildReach         = 16.0

# Block harvesting rule: -1 = never harvest, 0 = vanilla game, 1 = always harvest.
optBuildHarvestRule   = -1

# Item sets (look up item names from names.txt).
optBuildA1            = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone
optBuildA2            = oak, pine, birch, wood, shelves, chest, workbench, jukebox, furnace
optBuildA3            = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue
optBuildA4            = woolWhite, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge
optBuildA5            = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, melon
optBuildA6            = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed
optBuildA7            = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, web
optBuildA8            = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torchR
optBuildA9            = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note
optBuildB1            = ladder, tracks, fence, stairC, stairW, sign, half, double, picture
optBuildB2            = pickD, cart, boat, saddle, tnt, cake, bed, bonemeal, vines
optBuildB3            = halfSand, halfWood, halfCobble, halfBrick, halfBrickS, saplingNormal, saplingPine, saplingBirch, bonemeal
optBuildB4            = red, cart, tracks, railDetect, railPowered, bars, stoneBrick
optBuildB5            = doorTrap, gate, piston, pistonSticky, window, stairB, stairS, seedsPumpkin, seedsMelon
optBuildB6            = cageChicken, cageSilverfish, cagePig, cageSheep, cageCow, cageWolf, cageSquid, smoothSF
optBuildB7            = cageZombie, cageSkelly, cageCreeper, cageSpider, cageCavespider, cageSlimes, cagePigzombie, cageEnderman, cageGhast
optBuildB8            = arrow, compass, glass, appleG, swordD, bow, shovelD, pickD, torch
optBuildB9            = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch

# Tag shown when build mode is activated.
tagBuildEnabled       = builder


# ==================== compass mod - aka. Compass ============================
# Uncomment to enable mod:
#modCompassEnabled     = yes

# Creates an alternate spawn location and makes it current.
keyCompassSet         = INSERT

# Toggles between original and alternate spawn location.
keyCompassToggle      = HOME

# Show player world coordinates.
optCompassShowPos     = yes

# Tag shown when alternate spawn is current.
tagCompassAlternate   = altSpawn


# ==================== craft mod - aka. Craft All Key ========================
# Uncomment to enable mod:
#modCraftEnabled       = yes

# Crafting will be done as many times as possible while holding this key down
keyCraftAll           = LSHIFT


# ==================== fly mod - aka. Flying =================================
# Uncomment to enable mod:
modFlyEnabled         = yes

# Turns fly mode on.
keyFlyOn              =

# Turns fly mode off.
keyFlyOff             =

# Toggles fly mode.
keyFlyToggle          = F

# Fly up.
keyFlyUp              = E

# Fly down.
keyFlyDown            = Q

# Flying speed modifier key.
keyFlySpeed           = LCONTROL

# Flying speed modifier is a toggle.
optFlySpeedIsToggle   = no

# Running speed modifier key.
keyFlyRun             = LCONTROL

# Running speed modifier is a toggle.
optFlyRunSpeedIsToggle= no

# Toggle NoClip mode.
keyFlyNoClip          = F6

# Whether NoClip mode is enabled by default.
optFlyNoClip          = no

# Running speed multiplier with speed modifier. [0.1 .. 10.0]]
optFlyRunSpeedMul     = 3.2

# Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
optFlyRunSpeedVMul    = 1.5

# Vertical movement speed. [0.1 .. 1.0]
optFlySpeedVertical   = 0.23

# Movement speed multiplier. [0.1 .. 10.0]
optFlySpeedMulNormal  =   2.28

# Movement speed multiplier with speed modifier. [0.1 .. 10.0]
optFlySpeedMulModifier= 5.0

# Jump speed multiplier.  [1.0 .. 10.0]
optFlyJump            = 1.0

# Jump speed multiplier while running.  [1.0 .. 100.0]
# NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
optFlyJumpHigh        = 1.25

# Tag shown when fly mode is active.
tagFly                = flying

# Tag shown when no clip mode is active.
tagFlyNoClip          = noclip


# ==================== path mod - aka. Path Tracker ==========================
# Uncomment to enable mod:
#modPathEnabled        = yes

# Show / hide path (BACK is aka BACKSPACE).
keyPathShow           = BACK

# Delete path.
keyPathDelete         = DELETE

# Max count of pathpoints remembered. [256 .. 32768]
optPathPoints         = 8192

# Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
optPathSpacing        = 6

# Minimum length of path node. [0.1 .. 4.0]
optPathMin            = 0.25

# Path animation speed. [0.0 .. 32.0]
optPathAnimSpeed      = 8.0

# Path color.
optPathColor          = LightRed

# Is path shown at startup.
optPathShow           = no


# ==================== sun mod - aka. Sun Control ============================
# Uncomment to enable mod:
#modSunEnabled         = yes

# Adds time.
keySunTimeAdd         = ADD

# Subtracts time.
keySunTimeSub         = SUBTRACT

# Modifier to change real time (hold down and press keySunTimeAdd or keySunTimeSub).
# NB! You need to be an OP in the SMP server for it to accept your changes.
# NB! The command works in SP too - despite what the command name might suggest.
keySunServer          = LSHIFT

# Server command for adjusting time (command & whether to use '+' sign when adding positive time).
optSunServerCmd       = /time add
optSunServerCmdPlus   = no

# Stops time.
keySunStop            = END

# Normalizes and resumes time.
keySunTimeNormal      = EQUALS

# Time in seconds to add/subtract per keypress. [1 .. 600]
optSunTimeStep        = 30

# Tag in front of time offset.
tagSunTime            = time


# ==================== wield mod - aka. Wield Key ============================
# Uncomment to enable mod:
#modWieldEnabled       = yes

# Key to wield a weapon.
keyWield              = R

# Wield bow first instead of sword.
optWieldBowFirst      = no

# Show ammo (arrows) count.
optWieldShowAmmo      = yes

# Text shown for ammo count.
tagWieldAmmo          = Arrows :


# ==================== safe mod - aka. Critter Spawn Highlighter =============
# Uncomment to enable mod:
#modSafeEnabled        = yes

# Show / hide non-spawn-safe spots.
keySafeShow           = L

# Show spot safety in midday.
optSafeShowWithSun    = yes

# Color for markers that indicate spots with spawn-danger.
optSafeDangerColor    = LightRed

# Color for markers that indicate spots with spawn-danger at night.
optSafeDangerColorSun = 0xdddd00

# Tag shown when showing non-spawn-safe spots.
tagSafe               = safe


# ==================== recipe mod - aka. Custom Crafting Recipies ============
# Uncomment to enable mod:
#modRecipeEnabled      = yes

# NB! Recipes are defined in recipes.txt - there are also the instructions.

# Show id of the item currently selected - useful for adding recipes to new items.
optRecipeShowId       = yes

# Show what recipes could be used with the items on crafting grid.
optRecipeShowHelp     = yes

# Option to preserve the vanilla recipeset for SMP.
optRecipeVanillaMP    = no

# Dumps all recipes to log file after loading recipes.txt - debug tool mostly.
optRecipeDump         = no


# ==================== boom mod - aka. Explosion Damage Control ==============
# Uncomment to enable mod:
#modBoomEnabled        = yes

# Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 100]
optBoomDropChance     = 30

# Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100]
optBoomDropOreChance  = 100

# Explosion force scaling. [0.1 .. 10.0]
optBoomScaleTNT       = 1.0

# Explosion force scaling. [0.1 .. 10.0]
optBoomScaleCreeper   = 1.0

# Creeper explosion safety range. [-1 .. 32]
# If there are non-natural blocks in the range then the explosion will not destroy any blocks.
# -1 means infinite range => creeper explosions will not destroy any block anywhere.
# 0 means that creeper explosions work as in vanilla game.
optBoomSafeRange      = 16


# ==================== spawn mod - aka. Critter Spawn Control ================
# Uncomment to enable mod:
#modSpawnEnabled       = yes

# Support all other mods that add critters - aka apply the same spawning rules to all of them.
optSpawnSupportMods   = yes

# Limit where critters are allowed to spawn.
# Note: optSpawnAllowInNonAir prevents critters from spawning in things like: reed, flowers, signs, buttons, etc
#       - but not in water altough the option name might give the impression.
optSpawnAllowInNonAir = no
optSpawnAllowOnNonNatural = no
optSpawnAllowOnGrass  = yes
optSpawnAllowOnCobble = yes
optSpawnAllowOnSand   = yes
optSpawnAllowOnGravel = yes
optSpawnAllowOnTree   = no
optSpawnAllowOnSandstone= no

# Reduces named spawned critters by precentage. [0 .. 100]
# 100, essentially removes the critter from game.
optSpawnPigReduction  = 75
optSpawnChickenReduction = 25
optSpawnCowReduction  = 0
optSpawnSheepReduction = 0
optSpawnSquidReduction = 0
optSpawnWolfReduction  = 0
optSpawnSpiderReduction = 0
optSpawnSkeletonReduction = 0
optSpawnCreeperReduction = 0
optSpawnZombieReduction = 0
optSpawnSlimeReduction = 0
optSpawnGhastReduction = 0
optSpawnPigZombieReduction = 0
optSpawnCaveSpiderReduction = 0
optSpawnEndermanReduction = 0
optSpawnSilverfishReduction = 0


# ==================== ore mod - aka. Ore Redistribution =====================
# WARNING: This mod will alter your savegame! Make a backup before using this!
# Uncomment to enable mod:
#modOreEnabled         = yes

# Use lava instead of smoothstone for flattening the bedrock.
optOreLavaFloor       = yes

# Ore redistribution rules. One to many rules separated by spaces. Every rule consists of:
# chunkChance/maxHeight/minHeight/attempts/size/belowWhat
#   chunkChance - precentage chance that the rule is used in a chunk (16x16 column of earth)
#   maxHeight   - max height where rule applies
#   minHeight   - min height where rule applies
#   attempts    - how many times a start of ore vein is being attempted
#   size        - max size of vein
#   belowWhat   - below what block the vein must start (using block id: 1=smoothstone, 11=lava)
optOreCoalRule        = 75/80/48/8/16/1  10/120/32/128/4/1 5/120/64/1/128/1
optOreIronRule        = 100/80/16/8/16/1 100/96/8/16/8/1   5/120/64/128/1/1
optOreGoldRule        = 50/32/4/4/16/1   5/96/8/8/64/1
optOreBlueRule        = 100/32/8/2/8/1   5/56/48/64/2/1    5/96/48/1/32/1
optOreRedRule         = 100/32/8/2/8/1   10/120/96/64/1/1
optOreDiamondRule     = 75/16/4/2/8/1    100/32/2/128/2/11 10/120/16/2/8/1


# ==================== teleport mod - aka. Teleportation =====================
# Uncomment to enable mod:
#modTeleportEnabled    = yes

# For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks).
# On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod
#   provided here or some other means to get the coordinates.
# You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name"
# Item and mob names are defined in file names.txt.
# NB! There currently is no teleportation target area checks - use sensibly.

# Teleport pad block for item teleportation (NB! must be solid block).
optTeleportItem       = blockI

# Teleport pad block for player teleportation (NB! must be solid block).
optTeleportPlayer     = blockG

# Teleport pad block for critter teleportation (NB! must be solid block).
optTeleportCritter    = blockD

# The following teleportation methods do not utilize teleportation pads and can be used anywhere.
# NB! Note that with default config it will consume redstone dust and you need to hold them in hand to teleport.
# NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire, cactuses, too high above hround, into walls).
# NB! There must be 3m of vertical space in the destination to teleport.
# NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled.

# Safe vertical teleport: up.     "PRIOR" is usually "Page Up" on keyboard.
keyTeleportUp         = PRIOR

# Safe vertical teleport: down.   "NEXT" is usually "Page Down" on keyboard.
keyTeleportDown       = NEXT

# Teleport to where the cursor points.
keyTeleportCursor     = RIGHT

# Resource that is used to teleport.
# NB! Using "0" (zero) - means that no item is required to teleport.
optTeleportUseItem    = R

# Teleport only if the required item is selected (yes - to prevent it being TOO convenient to escape out of harms way).
optTeleportIsSelected = yes


# ==================== cheat mod - aka. Cheat ================================
# Uncomment to enable mod:
#modCheatEnabled       = yes

# Toggles cheat mode on / off.
keyCheat              = Y

# Show / hide monsters.
keyCheatShowMobs      = M

# Show / hide ores.
keyCheatShowOres      = O

# Toggles highlighting mode on / off.
keyCheatHighlight     = H

# Removes all fires in ~16 block radius.
keyCheatRemoveFire    = N

# Change view to anything living where you point at. Press again to switch back to yourself.
keyCheatView          = NUMPAD5

# See through everything nearby (ie walls and other obstructions).
keyCheatSee           = I

# Set the key for seeing trough things to function as a toggle.
optCheatSeeIsToggle   = no

# Distance in meters to see through. [1.0..32.0]
optCheatSeeDist       = 4.0

# Specify what is shown as ore and with what color.
# Syntax: comma separated ore and color pairs, ie "ore/color, ore/color" etc
optCheatShowOres      = oreI/0xff6600, clay/Cyan, oreG/0xffee00, oreD/LightCyan, mossy/LightGreen, oreL/LightBlue, oreR/LightRed, cage/LightMagenta, oreC/DarkWhite, smoothSF/DarkRed

# Ore detection horizontal / vertical range. [4 .. 128]
# NB! max markers shown is 4096
optCheatShowOresRangeH= 16
optCheatShowOresRangeV= 64

# Specify what is shown as monter and with what color.
optCheatShowMobs      = Other/0x888888, Player/0x0000ff, Spider/0xff6666, Cavespider/0xff8866, Skelly/0xffffff, Creeper/0x66ff66, Zombie/0xffff66, Slimes/0xff66ff, Silverfish/0x66ffff, Ghast/0xffffff, LavaSlime/0xff6666, Blaze/0xffff66, Pigzombie/0x882200, Wolf/0x880088, Enderman/0x008800, Squid/0x000088, Cow/0x554400, Sheep/0x888888, Pig/0x884400, Chicken/0x999966, MushroomCow/0x880000, Villager/0x008888, SnowMan/0x666688

# Range at which to show mobs (0 = unlimited) [0 .. 256]
optCheatShowMobsRange = 0

# Show mob size by adjusting the height of the lines marking their location. Makes it harder to judge distance tho.
optCheatShowMobsSize  = no

# Allow fall damage.
optCheatFallDamage    = yes

# Toggle health cheat (optCheatRestoreHealth).
keyCheatHealth        =

# Keep the player alive.
optCheatRestoreHealth = no

# Infinite arrows.
optCheatInfArrows     = no

# Armors have infinite durability.
optCheatInfArmor      = no

# Swords have infinite durability.
optCheatInfSword      = no

# Tools have infinite durability.
optCheatInfTools      = no

# Player is immune to fire.
optCheatFireImmune    = no

# Player does not need air.
optCheatNoAir         = no

# Show health bars for living creatures.
optCheatShowHealth    = yes

# Tag shown when cheat mode is active.
tagCheater            = cheater


# ==================== resize mod - aka. Critter size variety ================
# Uncomment to enable mod:
#modResizeEnabled = yes

# Percentage chance for smaller than usual critter.  [0..100]
optResizeCowSmall     = 30
optResizeSpiderSmall  = 50
optResizeSheepSmall   = 30
optResizeSkellySmall  = 10
optResizeZombieSmall  = 30
optResizePigSmall     = 50

# Percentage chance for bigger than usual critter.  [0..100]
optResizeCowBig       = 10
optResizeSpiderBig    = 10
optResizeSheepBig     = 10
optResizeSkellyBig    = 20
optResizeZombieBig    = 20
optResizePigBig       = 10


# ==================== furnace mod - aka. Custom Smelting Recipes ============
# Uncomment to enable mod:
#modFurnaceEnabled = yes

# How many units of time is wooden item worth if not told otherwise [1..32767]
optFurnaceWoodFuel    = 300

# If current item burning in furnace has a fuel value at least this high then the fuel will never run out. [1..32767]
# For example: Set this to 20000 for lava buckets to provide infinite fuel.
optFurnaceInfiniteFuel= 32767

# Specifies how much time one smelting takes.  [1..1000]
# NB! 20 units of time is equal to one second.
optFurnaceSmeltingTime= 200

# Allow fuel waste.
optFurnaceFuelWaste   = yes

# Return empty bucket when using lava bucket.
optFurnaceReturnBucket = no


# ==================== dig mod - aka. Digging Speed Adjustment ===============
# Uncomment to enable mod:
#modDigEnabled = yes

# Digging speed multiplier.  [0.1..10.0]
optDigSpeed           = 2.0

# Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
optDigReach           = 6.0

# Always harvest blocks without needing proper tools.
# NB! "build" mod's harvesting setting takes precedence if enabled.
optDigHarvestAlways   = false


# ==================== weather mod - aka. Weather Control ====================
# Uncomment to enable mod:
#modWeatherEnabled = yes

# Used to call rain / end of rain.
keyWeatherRain        = J

# Used to call thunderstorm / end of thunder.
keyWeatherThunderstorm = K

# Used to call a lightning strike to where you are pointing. (You might want to use CAPITAL, aka CapsLock, instead)
keyWeatherLightning   = U

# When used with conjunction of calling a thunderstorm - maximizes thunder frequency.
keyWeatherMayhem      = LSHIFT

# Prvents all natural changes to weather (ie. if it does not rain then it will never start on its own).
optWeatherLocked      = no

# Removes the rain effect from game - while leaving the rest intact (sound / light / water-particles on ground).
optWeatherNoDraw      = no

# NB! You get actual thunder only when it is raining at the same time.

# 1 in x chance for thunder in thunderstorm. [1 .. 500000]
# (chance for thunder per chunk is 20*1/x)
optWeatherThunderChance = 100000

# 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .. 10000]
optWeatherThunderMayhemChance = 2000

# Rain duration in seconds. [10 .. 3600]
optWeatherRainTime    = 180 .. 600

# Pause between rain in seconds. [10 .. 14400]
optWeatherNoRainTime  = 600 .. 8400

# Thunderstorm duration in seconds. [10 .. 3600]
optWeatherThunderTime = 180 .. 600

# Pause between thunderstorms in seconds. [10 .. 14400]
optWeatherNoThunderTime = 600 .. 8400

# Weather tags.
tagWeatherRaining     = raining
tagWeatherThundering  = thunder
tagWeatherMayhem      = mayhem


# ==================== growth mod - aka. Plant Growth ========================
# Uncomment to enable mod:
#modGrowthEnabled = yes

# Chance to spread to adjacent dirt block (not grass!), 1 in x. [1..1000]
# NB! a chance value of 1000 will disable spreading.
optGrowthFlower       = 15
optGrowthShroom       = 50
optGrowthPumpkin      = 30
optGrowthSappling     = 20
optGrowthReed         = 10

# Do the sappling root themselves.
optGrowthRooting      = yes

# Do the seeds plant themselves.
optGrowthPlanting     = yes

# Do not root if there is a sappling or trunk in radius. [1..5]
optGrowthRootingSpace = 3

# Time when sapplings root themselves (if on the ground at that time) in seconds. [5..300]
# NB! in addition to this option - they will always try to root themselves just before despawning.
optGrowthRootingTime  = 10


# ==================== chest mod - aka. Autostore ============================
# Uncomment to enable mod:
#modChestEnabled = yes

# Autostore items on top of chests.
optChestStore         = yes

# Items on this block will be autostored in best matching chest in radius.
optChestStoreBlock    = bench

# Radius to search for best matching chest. [0..8]
# NB! radius of 0 disables search.
optChestStoreRadius   = 2


# ==================== icon mod - aka. Container Content Icons ===============
# Uncomment to enable mod:
#modIconEnabled = yes

# Show on chest the item icon of the first item in it.
optIconShowChest      = yes

# Show on dispenser the item icon of the first item in it.
optIconShowDispenser  = yes

# Show on furnace the item icons of fuel, input and output.
optIconShowFurnace    = yes

# Send a message to server telling that we can handle custom packets.
optIconMP             = no


# ==================== info mod - aka. World Information =====================
# Uncomment to enable mod:
#modInfoEnabled = yes

# Key to show / hide info.
keyInfoToggle         = F12

# Key to show / hide list of players nearby.
keyInfoPlayersToggle  = F4

# Shows your current coordinates on top of the screen.
optInfoShowPos        = yes

# Shows current time on top of the screen.
optInfoShowTime       = yes

# Shows the name of the biome you are in on top of the screen.
optInfoShowBiome      = no

# In-game time offset (in seconds) as the new world begins at 0:00 which is actually morning.
optInfoTimeOffset     = 300

# Show critter health at all times.
optInfoShowHealth     = no

# Disable the obnoxious achivement pop-ups.
optInfoHideAchievement= no

# Show info for item in hand
optInfoShowItem       = yes

# Max range for players to be show on keyInfoPlayersToggle list.  [10.0 .. 1000.0]
optInfoRangeMax       = 10.0

# Players termed to be near in keyInfoPlayersToggle list.  [1.0 .. 1000.0]
optInfoRangeNear      = 50.0

# Color code prefix for players nearby.
optInfoPrefixNear     = §b

# Color code prefix for the rest.
optInfoPrefixFar      = §9


# ==================== death mod - aka. Death Behavior =======================
# Uncomment to enable mod:
#modDeathEnabled = yes

# Drop player inventory on death.
optDeathDropInv       = no

# Health penalty on respawn. [0 .. 100]
# NB! Max HP in vanilla game is 20 and it is quaranteed that you spawn with at least 1 HP.
optDeathHPPenalty     = 0

# ==================== item mod - aka. Item/Block Properties =================
# Uncomment to enable mod:
#modItemEnabled = yes

# NB! Properties are defined in items.txt - there are also the instructions.

# Enable special changes for fence block: allows placement on top of other fence blocks and in midair.
optItemChangeFence    = yes

# Enable special changes for glass block: block can be harvested.
optItemChangeGlass    = yes

# Enable special changes for bookshelves block: block can be harvested.
optItemChangeShelf    = yes

# Enable special changes for ice block: block can be harvested.
optItemChangeIce      = yes

# Enable special changes for farmland block: no decay from walking on it.
optItemChangeFarmland = yes

# Enable special changes for sponge block: eats all horizontally adjecent water source blocks - WARNING: infinite range!
optItemChangeSponge   = no

# Enable special changes for water block: spawn  source block when there are at least two source blocks at its sides - regardless of what is below it.
optItemChangeWater    = no

# Enable special changes for lava block: spawn source block when there are at least two source blocks at its sides - regardless of what is below it.
optItemChangeLava     = no

# Enable special changes for mod-spawner block: block can be harvested (does not produce anything when placed - look in "recipe" mods recipes.txt file for ways to make something useful out of it).
optItemChangeSpawner  = yes

# Enable special changes for leaves block (following options).
optItemChangeLeaves   = yes

# 1 in x chance for destroyed leaves block to drop something.  [1..100]
optItemLeavesDrop     = 20

# Precentage chance for oak tree leaves to drop the special item.  [0..100]
optItemOakChance      = 3
optItemOakSpecial     = apple

# Precentage chance for birch tree leaves to drop the special item.  [0..100]
optItemBirchChance    = 1
optItemBirchSpecial   = egg

# Precentage chance for pine tree leaves to drop the special item.  [0..100]
optItemPineChance     = 5
optItemPineSpecial    = cocobean

# Dumps all items to log file before without changes from items.txt - debug tool mostly.
optItemDump           = no
